Spencer Museum of Art in Second Life – gone!

One of my favorite spots in the virtual world of Second Life is the Spencer Museum of Art. I have been filming there, for my Robotworld series. After weeks of trying to teleport over, with no luck, I contacted Inara Pey, and she investigated – only to come back to me with the bad news: the sim is gone.

Crazy, that it has been gone for weeks, and nobody even noticed, it seems?  Sigh. It cannot be just me, I heard that it is a favorite hangout for many Linden employees, and their director Ebbe Altberg.

Can one be sad, over the lost of a virtual place? Certainly. I am.

robotworld-chantalharvey-spencermuseumofart

robotworld-chantalharvey-spencermuseumofart

I met many people there, only recent spent hours talking with an Italian filmmaker and art curator, sitting on the giant couch, commenting in awe on the art surrounding us. The outstanding art machinima by Toxic Menges was shot there, recently showcased in Leicester UK, at the machinima convention – which featured mr. machinima Hugh Hancock himself (so glad I met him!).

INternational Machinima Convention

I was filming, never finished the machinima – a hard lesson to be learned. As my mum used to tell me: never postphone … she was right, of course.

robotworld-chantalharvey-spencermuseumofart

robotworld-chantalharvey-spencermuseumofart

The Ma Machinima Salon 2016

On October 7, my new movie ‘Activate Your Higher Mind’ is premiering in San Francisco, California. The show is an exclusive event, if you want to attend you need to contact me so I can put you on the guest list.  You are very welcome!

ChantalHarvey-2016-mamachinima-salon-invitation
 

The film (machinima) is a one hour vision on Art in Virtual Reality, and perhaps a retrospect on 8 years in Second Life, but more so a very personal journey into the future.

Please send me an email (chantalharvey -at -outlook-dot-com) or personal message on Facebook, so I can put you on the guest list, and give you details about location and time.
Special thanks to Cathy and DC Spensley for hosting the Mamachinima Salon.

Rome 2016: Art, Friendship and Charlie

Looking back at a great week in Rome, with Cathy Spensley, DC Spensley, Rubaiyat Shatner and his cousin David .
Occasion was the showing of DC Spensley‘s virtual world artwork and living ecosystem ‘ARS PLASTICA‘ ,  in Pineta’s unique gallery Pied à Terre 37788.  Pied à Terre is owned by Laura Rossi and Paolo Monti.
We stayed in an AirBNB loft, that felt like home.

loft_rome

 

The lazy susan on the table (she served us all week), Cathy playing the piano, DC projecting his art and Fellini movies on the wall, Rubaiyat and David at the table doing their nerd stuff and appreciating our food 🙂 and Laura and Paolo Monti helping us out with grappa and limoncello and all of us partying . Huge pans of fresh tomato soup. The image of Paolo climbing the ladder and sitting in the window will always stay with me. Yes, we still have it, we know how to live !!!! New friendships were made, for live. And we met Charlie.

Charlie-Rome-Laura-Paolo-Chantalharvey

 

Charlie-Rome-Laura-Paolo-Chantalharvey

 

 

Rome-2016-chantalharvey

Rome, here I come!

I am traveling to Italy, to see the world debut of Ars Plastica projected live into Pied à Terre 37788, Rome the evening of July 4th, 2016.
The artist DC Spensley will be on hand to act as a guide. The application will be available for pubic download at www.arsplastica.xyz after July 5th.

If you are anywhere near, visit the expo and meet the artist, and say hi to me too!

This is not what it seems.
Ars Plastica, virtual world artwork and living ecosystem by DC Spensley

Ars Plastica, virtual world artwork and living ecosystem by DC Spensley
 

On the surface Ars Plastica is a downloadable virtual world, an experiential story about the remnants of an alien colony vessel discovered by an Earth exploration spacecraft. But Ars Plastica is also an exhibition of meta-sculptures, each a demonstration designed to engage the art viewer in reflexive and reactive experiences, nuances of what is generally considered “interactivity”.

To visit the sculptures requires the logged in art viewer to soar through an oxygen rich gas bubble wedged between stars far from our reality. On the way you will notice a world teeming with plant and animal life once intended to colonize and populate another planet. This is the story of a shipwreck, of invasive species, of a futile attempt at manufacturing homeostasis surrounding a catalog of artworks somewhere between inert and interactive.

Call Pied à Terre 37788, Rome (+39) 338 8.107.315 for information about informal evening guided tours on July 5th through 7th.

A virtual Party

On March 12 , 2016, I visited the Art opening on the Amsterdam Sim in Second Life.
Starshine Halasy threw a street party when Gallery Fermate opened, quite an event.

My avatar, although still named Chantal Harvey, has taken the shape of Robi, the iBot2000 character that is the star of a new animated series. She blended in fine!
 
Go and visit the location here.

(You have to download and install second life on your computer, first – and choose a free avatar).
Some pictures:

ChantalHarvey-amsterdam-sim
 
ChantalHarvey-amsterdam-vr-2016
 
ChantalHarvey-amsterdam-vr-2016
 
ChantalHarvey-amsterdam-vr-2016
 
ChantalHarvey-amsterdam-vr-2016
 

LEA launches 3rd round of land grants

 

LEA Land Grant Application: Round Three

It’s time for the next round of the LEA Artist-in-Residence Land Grants!

The LEA Land Grant program seeks to promote and nurture the arts in Second Life, through a six-month land grant to recipients. Recipients can be individuals or groups interested in creating or curating art, or proposing cultural projects which would require/utilise a full-sim build and can be completed within the allotted time frame. The LEA is able to offer land grants through the generosity of Linden Lab.

Below you will find all the information needed to apply for a Land Grant, including helpful information for your application, and how decisions will be made, with a link to the application is at the bottom. Please read this carefully even if you are familiar with this process, as new information is available here.
WHO?
You. And the LEA. We are looking for projects that utilize the many possibilities available in the virtual world. This is not limited to visual art; we encourage applications that are also collaborative efforts across the spectrum of the arts, including performance, music, and film. We’d like to encourage Second Life residents at all levels to apply, and also suggest residents might form groups and apply together if they don’t feel they’re able to fill a sim on their own.
WHAT?
We expect that residents will plan and execute a project utilizing their land grant within a certain time frame. This has often been in the form of a full-sim art exhibition and/or immersive installation, but we also welcome applications which propose curatorial projects, especially those which have a connection to physical exhibitions and events (augmented reality) by individuals and arts groups. The LEA would also prefer that projects be original works for this installation, though of course curators might be presenting extant works.
Recipients can expect to ‘buy’ (at zero cost) a full sim’s-worth of land from the LEA. You will own the land and be able to deed it to your group, and so forth. LEA estate managers will have to change some settings on the land, such as terrain RAW files and textures, and will be available to support you throughout your residence.
Artists will be given 4 months to execute their build, so that all sims have open work during the last 2 months of their grant. This, however does not mean you cannot open your project earlier than the 4 month deadline, and in fact many artists in the past have used their land to have multiple exhibits. However, it is imperative that your project will be ready within 4 months, and this time-frame should be considered (and reflected) in your application.
WHAT IS EXPECTED OF RECIPIENTS?
In addition to the aforementioned completion of builds, LEA Land Grant recipients are expected to uphold the LEA Code of Conduct.
Recipients will also be expected to hold at least one event at some point within their residency. This could be an art opening, or it could be lectures or demonstrations. It could be an ongoing event, as well. They will also be expected to participate in an LEA-wide art festival, tentatively scheduled for the first week of the final month of your residency. While this could simply mean your build is complete and accessible, we would enjoy if you might consider being an active part of events (ex. talks, performances, gatherings).
WHAT CAN ARTISTS-IN-RESIDENCE EXPECT OF THE LEA?
In addition to providing land and estate management support, the LEA wants to help make your project a success. You will be assigned a liaison from the LEA Committee, who will help guide you through the land grant timeline, land management, PR planning, and point you to other resources which might maximize your experience and success.
WHEN?
The next round of land grants are scheduled to start on September 1st, 2012, and finish on February 28, 2013.
Applications are available now, with a DEADLINE OF AUGUST 15, 2012
HOW ARE DECISIONS MADE?
Land Grant recipients are decided upon in a democratic fashion by the 7 members of the LEA Committee. All applications are STRICTLY CONFIDENTIAL – they are only reviewed amongst the LEA, and we will not make public who has applied.
Criteria
We feel one of the strengths of the LEA committee is that we come from different backgrounds – artists, architects, curators, historians, etc. – all of whom have different ideas on what makes virtual art great. We share a passion for this project, emboldened by differing viewpoints. What this means for the LEA Land Grant applicants is that there is no one ‘right’ project. Some committee members like immersive builds, others enjoy highly technical and scripted work, still others look for projects embracing collaborative, curatorial, or education projects. Some might wish to select those who have a history of successful exhibits in SL, while others are passionate about providing experiences to new and emerging artists. This is great news for applicants, as it means that ANYONE has a chance at getting sim, provided you show us you have an idea for a great project (even if it isn’t completely thought through, and we realise that this will most likely change in your working process).
Decision Process
Each full LEA committee member makes a list of their top 20 selections from the application pool, then these are tabulated by a member of the Advisory committee (link) to retain anonymity. With the results tabulated, the committee reviews the results and votes again, if necessary, to break ties in order to achieve 20 finalists. The remaining ‘tied’ applicants will be listed as alternates should someone be unable to accept their sim.
Notification
Successful recipients can expect to be notified within 2 weeks (see timeline below), and will be handed their sims at or near the time of acceptance. If an applicant has had a change of circumstance and feels they can no longer complete their project, that sim will return to the pool and be given to an alternate. No public announcements will be made until all applicants are notified of their result.
APPLICATION TIMELINE (subject to change in the event of unforetold crises)
Applications available/announced – July 18-19th
Application deadline – Aug 15th
Final Decision Committee Deadline – Aug 26th
Notification period, and selection of alternates if need be – Aug 27 – 31st
Sim handover and public announcement – Sept 1st
HOW TO APPLY?
Fill out the form .
Please take care to ‘paint a picture’ of your project, and include slurls and/or web pages where we might view your work, to help the committee make an informed decision.
Thanks for your application, and good luck!